How can I get the number of times an enttry in a table was listed

I need to find a way to see how many times an entry is listed in a table. I have tried looking at other code for help, and looking at examples online none of them help local pattern = "(.+)%s?-%s?

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I need help my Changing Lua Code to C# for Unity to for a pack opening simulation

I am trying to convert my Lua script to C# for unity, I need help to do that. I have Tried to learn c# to convert it but do not understand C# very well. PackOpening = function(x) local r = mat

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How can I parse a lua file in R

Hello I would like to read a lua file in R. Is there a package that would enable me to read lua into R and write R lists and simple data structures into a lua file ?

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OOP Help - How do I get this code block to recognize one of its arguments?

I'm learning Lua and how to implement OOP. Trying out a test example of an object seems to return one of the argument of the object as 'null' despite being assigned one. Please read full code: http

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Lua Coroutines resume : bad argument #-1 to 'resume' (expected bool)

I'm kind of very new to lua and just inherited a lua code base where I see an error happening occasionally on resuming a coroutines --coroutine creation self._active_test_worker = coroutine

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How to traversal table's member in lua?

I know how to traversal a map, array in Lua. I don't how to traversal a table with functions and members. How can I make these code look better? curAttr={} curAttr.attack = fightAttr["attack"] curA

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Countdown TImer With Custom Progress Bar in CE Lua

Sorry for my bad English. I make a countdown timer using CE GUI with custom progress bar using CE Panel width. For countdown timer is not a problem, with this function below it work properly.

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How can I evaluate a density function in a grid of values and a grid of parameters?

I want to evaluate a two-parameter density function in R in a grid of values of x and a grid of parameters. say x = c(1,2,3,4,5), par1 = c(1,2,3), par2 = c(1.5,2.5,3.5). I want all the combinations

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How do you get the position of the side of a block so you can place a block perfectly next to the block

A example, image two blocks, Part1 and Part2, Part1 is placed in the game as a normal block, while Part2 is placed into the game using a script, then before it gets placed into the workspace, the s

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Create 1d numeric lua table from C callback

How do I create a 1d numeric table from a C callback that may be called many times? The library provides the following callback function signature: int callback(int x, int y, int z, void *cb); Su

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What is a good algorithm to draw circle borders on a square grid?

I have a square grid where I can draw only lines. I need to draw a 'rough outline' (blue) of a specified circle (red). Unfortunately I can't come up with a good algorithm. I tried to separate circl

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I can't figure out how to write correct table for lua to pass already known information for next set of locales

I want to pass already known information in Lua from one table down to next locales, but somehow, I am still receiving "attempt to index nil value". It's probably silly and easy to fix, but I am not

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Love2D how to use a string to add a texture

It isnt the best title yeah but I dont know how to even summerize the problem. Im trying to "export" textures where itll be like "dirt" or something then once you enter that the texture itll be adde

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How is this Scala stream using 16 threads?

I’ve been experimenting using streams to generate prime numbers in Scala, and somehow it looks like the streams are running in parallel. At first I was running into size limitations before it cou

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Wireshark lua scripting to dissect CoAP option

I'm writing lua script to dissect coap protocol. However I cannnot get coap options(URI-Path) of 2nd or later if there are several same options. do local test_proto = Proto("test_proto", "Test Pro

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Csv file to a Lua table and access the lines as new table or function()

Currently my code have simple tables containing the data needed for each object like this: infantry = {class = "army", type = "human", power = 2} cavalry = {class = "panzer", type = "motorized",

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lazy evaluation in advanced.R

x_ok <- function(x) { !is.null(x) && length(x) == 1 && x > 0 } x_ok(1) #> [1] TRUE x_ok(1:3) #> [1] FALSE The desired behaviour is reached by combining the assertions through && instead of &. &&

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How can i make foreground(focus) window with ffi in lua? If i know HWND of my window. I need code

I use lua(moonloader) for GTA San Andreas. And i need make my window in focus when i want. Now i have only HWND of my window ffi = require "ffi" -- определяем там что-то шоб

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Stack overflow when folding infinite lists?

Consider the following function: (<.>) :: [[a]] -> [[a]] -> [[a]] xs <.> ys = zipWith (++) xs ys This essentially takes two two-dimensional arrays of as and concatanates them, left to right, e.x.

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Luarocks: How to ignore lua versions when installing packages

When installing something with luarocks such as "love-release", some dependencies require different lua versions. As a result, I cannot install the package or the dependencies. I obviously don't wan

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